Classes are the special abbilitys of your character. Only some races can be certain classes. There are also Sub-Classes, which have special bonuses and weaknesses. The race Human can be any class, exept for some sub classes.
|Name||Abilities||Possible Races||Sub Class?|
|Fighter||Use any weapon and armour.||All||Yes|
|Ranger||Same as fighter, but can stealth and charm animal.||Human, Elf, Half Elf, Half Orc||Yes|
|Paladin||Same as fighter, but can turn undead, cast priest spells and lay on hands.||Human||No|
|Cleric||Cast Priest Spells, only uses blunt weapons.||All||Yes (Semi)|
|Thief||Can Detect and disarm traps, pick locks, pick pockets, stealth, Set traps. Can only use certain weapons and leather armour.||All||Yes|
|Mage||Cast Mage Spells. Can only use Daggers, Staffs, Slings and Darts. Can't wear armour.||Yes (Semi)|
|Bard||Can Pick Pockets, Cast Mage Spells and sing Bard Songs.||Human, Elf, Half Elf, Halfing||No|
|Monk||Fighter but has Monk Abilities||Human||No|
Multi-Classes are two (Or three) classes that have the bonuses of both classes, but some penalties apply (One that applies for everyone, is they need to level up both classes, so they need to divide there XP by 2. Humans can't multi class, but can Duel Class (Described below)
|Fighter Thief||Have the Abilities of a fighter and a thief, but can only wear leather armour||All (Except Human)|
|Fighter Cleric||Have the abilities of a fighter and a cleric, but can only use blunt weapons.||All (Except Human)|
|Fighter Mage||Have the Abilities of a fighter and a mage, but can't wear armour||Half Elf, Elf, Drow and Dwarf|
|Mage Thief||Have the abilities of a Thief and mage, but can't wear armour||Half Elf, Elf, Gnome, Drow|
|Druid Ranger||Have the Abilities of a Druid and a ranger, but can only use blunt weapons||Half Elf, Elf|
|Fighter Mage Thief||Have the abilities of a fighter, mage and thief, but can only wear leather armour, and can't cast spells while wearing armour.||All (Except Human)|
|Fighter Mage Cleric||Have the Abilities of a fighter and a mage, but can't wear armour||Half Elf, Elf, Drow and Gnome|
Sub classes as described above are simply classes with bonuses and penalties.
|Name||Bonuses||Penalties||Possible Races||Original Class||Required Alignments|
|Elven Watchguard||Listed below||Can't wear greater than splint mail, -1 to any weapons other than Halberd, Spear, Long Sword and Long Bow||Elf||Fighter||Lawful Good, Neutral Good, Lawful Neutral|
|Drow Watchguard||Same as Elven Watchguard, but weapon bonuses apply for Mace, Club, Sling and Dagger||Same as Elven Watchguard, but weapon Penalties apply for all except Mace, Club, Sling and Dagger||Drow||Fighter||Lawful Evil, Neutral Evil, Chaotic Evil|
|Barbarian||Can go Beserk 1 per day per 4 levels. Berserk characters temporarily gain 15 hit points and 2 points of strength and con.||After going Berserk, character is fatigued, loses the 15 hit points gained and temporarily loses 1 point of con and strength, as well as losing the points he gained.||All (Except Elf)||Fighter||Any Chaotic Aligment|
non fitting bonuses and penalties. Elven Watchguard bonuses. +1 bonus to Halberd, Spear, Long Sword and Long Bow, At level 7 gain 1 level 1 priest spell, at level 8 gain 2 level 1 priest spells, at level 9 gain 1 level 1 priest spells and 1 level 2 priest spell, at level 10 gain 2 level 2 priest spells, at level 11 gain 1 level 3 priest spell, and at level 12 gain 1 level 3 priest spell and 1 level 4 priest spell.
|This article/section is currently under construction|
This article is incomplete, so ConnaBuilder and Emerald11 will work on it.