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Classes are the special abbilitys of your character. Only some races can be certain classes. There are also Sub-Classes, which have special bonuses and weaknesses. The race Human can be any class, exept for some sub classes.

Name Abilities Possible Races Sub Class?
Fighter Use any weapon and armour. All Yes
Ranger Same as fighter, but can stealth and charm animal. HumanElfHalf ElfHalf Orc Yes
Paladin Same as fighter, but can turn undead, cast priest spells and lay on hands. Human No
Cleric Cast Priest Spells, only uses blunt weapons. All Yes (Semi)
Thief Can Detect and disarm traps, pick locks, pick pockets, stealth, Set traps. Can only use certain weapons and leather armour. All Yes
Mage Cast Mage Spells. Can only use DaggersStaffsSlings and Darts. Can't wear armour.

HumanElfHalf ElfDwarf Gnome

Yes (Semi)
Bard Can Pick Pockets, Cast Mage Spells and sing Bard Songs. HumanElfHalf Elf, Halfing No
Monk Fighter but has Monk Abilities Human No

Multi-Classes are two (Or three) classes that have the bonuses of both classes, but some penalties apply (One that applies for everyone, is they need to level up both classes, so they need to divide there XP by 2. Humans can't multi class, but can Duel Class (Described below)

Name Abilities Possible Races
Fighter Thief Have the Abilities of a fighter and a thief, but can only wear leather armour All (Except Human
Fighter Cleric Have the abilities of a fighter and a cleric, but can only use blunt weapons. All (Except Human)
Fighter Mage Have the Abilities of a fighter and a mage, but can't wear armour Half Elf, Elf, Drow and Dwarf
Mage Thief Have the abilities of a Thief and mage, but can't wear armour Half Elf, Elf, Gnome, Drow
Druid Ranger Have the Abilities of a Druid and a ranger, but can only use blunt weapons Half Elf, Elf
Fighter Mage Thief Have the abilities of a fighter, mage and thief, but can only wear leather armour, and can't cast spells while wearing armour. All (Except Human)
Fighter Mage Cleric Have the Abilities of a fighter and a mage, but can't wear armour Half Elf, Elf, Drow and Gnome

Sub classes as described above are simply classes with bonuses and penalties.

Name Bonuses Penalties Possible Races Original Class Required Alignments
Elven Watchguard Listed below Can't wear greater than splint mail, -1 to any weapons other than Halberd, Spear, Long Sword and Long Bow Elf Fighter Lawful Good, Neutral Good, Lawful Neutral
Drow Watchguard Same as Elven Watchguard, but weapon bonuses apply for Mace, Club, Sling and Dagger Same as Elven Watchguard, but weapon Penalties apply for all except Mace, Club, Sling and Dagger Drow Fighter Lawful Evil, Neutral Evil, Chaotic Evil
Barbarian Can go Beserk 1 per day per 4 levels. Berserk characters temporarily gain 15 hit points and 2 points of strength and con. After going Berserk, character is fatigued, loses the 15 hit points gained and temporarily loses 1 point of con and strength, as well as losing the points he gained. All (Except Elf) Fighter Any Chaotic Aligment

non fitting bonuses and penalties. Elven Watchguard bonuses. +1 bonus to Halberd, Spear, Long Sword and Long Bow, At level 7 gain 1 level 1 priest spell, at level 8 gain 2 level 1 priest spells, at level 9 gain 1 level 1 priest spells and 1 level 2 priest spell, at level 10 gain 2 level 2 priest spells, at level 11 gain 1 level 3 priest spell, and at level 12 gain 1 level 3 priest spell and 1 level 4 priest spell.

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